Tenebrous Isle atlas  |  Interactive Map Beta →  |  Full Walkthrough →

Tenebrous Isle · 16 area guides · routes · cleanup

Mina the Hollower Maps Choose a region, open its route notes, then drill down to Trinkets and bosses.

This is the map hub for MinaHollower. It connects the site's region pages, Trinket database, boss records, walkthrough, and completion tools so players can move from “where am I?” to “what am I missing?” without hunting through unrelated pages.

Tenebrous Isle atlas

All Region Maps

Start with the region you are in. Every page links back to items, bosses, and the full walkthrough.

Loner's Landing map thumbnail
01 Region

Loner's Landing

The opening coastal area and first major exploration zone after Mina reaches Tenebrous Isle.

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Southern Outskirts map thumbnail
02 Region

Southern Outskirts

A broad southern approach with branching routes, early collectibles, and connections back toward Ossex and the western side of the island.

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Ossex map thumbnail
03 Region

Ossex

The central hub area for shops, upgrades, NPCs, route planning, and repeated returns between expeditions.

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Eastern Heath
04 Region

Eastern Heath

An eastern grassland route with side activities, Trinket rewards, and the approach toward Mourner's Mile and Queensbury Crypt.

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Mourner's Mile
05 Region

Mourner's Mile

A grave-route area on the eastern progression path, useful for cleanup before continuing toward Queensbury Crypt.

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Queensbury Crypt map thumbnail
06 Region

Queensbury Crypt

A major crypt region with vertical routing, locked paths, boss encounters, and several important Trinkets.

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Western Wilds map thumbnail
07 Region

Western Wilds

An open western region with branching routes, event-based Trinkets, and connections into Kindlewood and the Backwaters side of the island.

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Kindlewood map thumbnail
08 Region

Kindlewood

A forest region with branching exploration, Kear-locked rewards, wall-burrowing progression, and the route toward Septemburg.

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Septemburg map thumbnail
09 Region

Septemburg

An autumn-themed region built around exploration, Crow Town, major encounters, and routes shared with Kindlewood.

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Backwaters map thumbnail
10 Region

Backwaters

A water-heavy region with branching paths, shops, Trinkets, and a route connection toward Nox's Bayou.

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Nox's Bayou map thumbnail
11 Region

Nox's Bayou

A swamp region with deep-water traversal, optional activities, multiple Trinkets, and major boss encounters.

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Sandfalls map thumbnail
12 Region

Sandfalls

A desert-side region with layered routes, movement-focused exploration, and several high-value collectible checks.

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Bone Beach map thumbnail
13 Region

Bone Beach

A coastline region with tall route structure, collectible cleanup, and several major encounters.

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Coltrane Peak map thumbnail
14 Region

Coltrane Peak

A mountain region with stacked traversal, cold-themed hazards, Trinkets, and major encounters.

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Astral Orrery map thumbnail
15 Region

Astral Orrery

A late-game vertical structure with layered paths, difficult encounters, and important return-route cleanup.

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Radiant Manor map thumbnail
16 Region

Radiant Manor

A compact late-game manor with room-by-room routing, important Trinkets, and a sequence of difficult encounters.

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How the Map Database Fits the Site

Maps should not be isolated pages. Each region page connects to the Trinket Database, Boss Database, Complete Walkthrough, and 100% Checklist.

If you are looking for one missing item rather than a route, use the What Am I Missing? tool.

Sources & References

These region pages are organized as a fan-made navigation and cleanup layer. For authoritative game information and cross-checking region structure, use the official game page and the community-maintained Wiki references below.